Placing Artificial Objects in Real Scenes
Copyright © 2000-2007 Isabel Pedersen
This collection of papers emerges from the First International Workshop on Augmented Reality, the Proceedings of IWAR 1998.
In the overview, Behringer, Klinker and Mizell provide some useful discussion of Augmented Reality (AR):
“by exploiting technologies and methods developed in the VR domain,
AR bridges the gap between virtual reality and the real world, occupying an
intermediate position in the reality-virtuality continuum
They also address the question, “Is there a common vision of AR?”:
“The AR community does seem to be working in the direction of AR schemes that are wearable, are ubiquitous, involve all the human senses, and link information with our environment. Associating AR with a certain technology is considered a limiting notion” (xvi)
The papers are organized under chapters that group Applications of Augmented Reality, Novel User Interface Paradigms, Registration for Augmented Reality, and The Hurdles of Computer Vision.