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Augmented Reality Placing Artificial Objects in Real Scenes 1999 236 pages Complementary Texts Yuichi
Ohta and Hideyuki Tamura Woodrow Barfield and Thomas Caudell Keywords Wearable computer
Interface Design Copyright © 2000-2007 Isabel Pedersen |
This collection of papers emerges
from the First International Workshop on Augmented Reality, the Proceedings
of IWAR 1998. In the overview, Behringer, Klinker and Mizell provide some useful discussion of Augmented Reality (AR): “by exploiting technologies and methods developed in the VR domain,
AR bridges the gap between virtual reality and the real world, occupying an
intermediate position in the reality-virtuality continuum They also address the question, “Is there a common vision of AR?”: “The AR community does seem to be working in the direction of AR
schemes that are wearable, are ubiquitous, involve all the human senses, and
link information with our environment. Associating AR with a certain
technology is considered a limiting notion” (xvi) The papers are organized under chapters that group Applications of Augmented Reality, Novel User Interface Paradigms, Registration for Augmented Reality, and The Hurdles of Computer Vision. |