Return to Home

Augmented Reality

Placing Artificial Objects in Real Scenes

Edited by Reinhold Behringer, Gudrun Klinker, and David W. Mizell

1999

236 pages

Complementary Texts

Steve Mann

Yuichi Ohta and Hideyuki Tamura

Woodrow Barfield and Thomas Caudell

Keywords

Wearable computer Interface Design

Augmented Reality

 

This collection of papers emerges from the First International Workshop on Augmented Reality, the Proceedings of IWAR 1998.

In the overview, Behringer, Klinker and Mizell provide some useful discussion of Augmented Reality (AR):

“by exploiting technologies and methods developed in the VR domain, AR bridges the gap between virtual reality and the real world, occupying an intermediate position in the reality-virtuality continuum [Milgram 94](xii).

They also address the question, “Is there a common vision of AR?”:

“The AR community does seem to be working in the direction of AR schemes that are wearable, are ubiquitous, involve all the human senses, and link information with our environment. Associating AR with a certain technology is considered a limiting notion” (xvi)

The papers are organized under chapters that group Applications of Augmented Reality, Novel User Interface Paradigms, Registration for Augmented Reality, and The Hurdles of Computer Vision.