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Multimedia Design Books
With each book or
article, you will find a short annotation, references to other texts and
links back to Start page.
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Anders,
Peter. Envisioning
Cyberspace: Designing 3D Electronic Spaces. New York: McGraw-Hill, 1998.
Arnheim, R.
Visual Thinking.
Berkeley: California UP, 1969.
Arnheim,
Rudolf. The Power of the Centre.
Berkeley: California UP, 1988
Bain, Steven
and Daniel Gray. Looking
Good Online: The Ultimate Resource for Creating Effective Web Designs.
Triangle Park, NC: Ventana, 1996.
Barfield,
Woodrow, and Thomas Caudell. Fundamentals of Wearable Computers and Augmented Reality.
Mahwah, New Jersey:
Lawrence
Erlbaum Associates, 2001.
Barrett,
Edward and Marie Redmond. Contextual
Media: Multimedia and Interpretation. Cambridge, MA:
MIT Press, 1995.
Barry, Ann
Marie Seward. Visual
Intelligence: Perception, Image, and Manipulation in Visual Communication.
Albany: SUNY
Press, 1997.
Barthes,
Roland. Image-Music-Text. London:
Fontana,
1977.
Bennington, Tammy L. and Geri Gay. Mediated Perceptions:
Contributions of Phenomenological Film Theory to Understanding the
Interactive Video Experience. Journal of Computer-Mediated Communication,
5 (4) June 2000.
Behringer,
Reinhold, Gudrun Klinker, and David W. Mizell. (Eds.) Augmented
Reality: Placing Artificial Objects in Real Scenes.
Natick: A.K.
Peters, 1999.
Bettetini,
Gianfranco. The Language
and Technique of Film. Trans. David Osmond-Smith. The Hague: Mouton, 1973.
Bergström, Bo. Essentials of Visual Communication Laurence King Publishing. 2008.
Bolter, Jay
David and Richard Grusin. Remediation: Understanding New Media.
Cambridge:
MIT Press, 1999.
Buchanan,
Richard and Victor Margolin. Discovering Design: Explorations in Design Studies.
Chicago: U of Chicago Press, 1995
Burrows,
David. Sound, Speech, and
Music. Amherst, MA: University
of Massachusetts Press,
1990.
Caron, André, and Letizia Caronia. Moving Cultures:
Mobile Communication in Everyday Life. Montreal: McGill-Queen’s U Press,
2007.
Chatman,
Seymour. Coming to Terms:
The Rhetoric of Narrative in Fiction and Film. Ithaca,
N.Y.: Cornell UP, 1990.
Cook, Guy. The Discourse of Advertising.
London:
Routledge, 1992
Danesi, Marcel. Understanding
Media Semiotics. London: Arnold, 2002.
Davis, Boyd
and Jeutonne P. Brewer. Electronic Discourse:
Linguistic Individuals in Virtual Space. New York: SUNY Press,
1997.
Dix, Alan et. al., Human-Computer
Interaction. 3rd ed.
London: Prentice Hall, 2004.
Dondis, D. A. A Primer of Visual
Literacy. Cambridge, MA.: MIT Press, 1973.
Gershenfeld, Neil. When Things
Start to Think. New York: Henry Holt, 1999.
Gershenfeld, Neil. FAB New York: Basic Books, 2005.
Goldman,
Robert and Stephen Papson Sign Wars:
The Cluttered Landscape of Advertising. New
York: Guilford
Press, 1996.
Goldman,
Robert, and Stephen Papson. Nike Culture: The Sign of the Swoosh. Thousand Oaks: Sage,
1999.
Graham, Lisa. The Principles of
Interactive Design. Delmar Publishing, 1999.
Handa, Carolyn. Visual Rhetoric in
a Digital World. Boston: Bedford/St. Martin’s, 2004.
Haraway, Donna. Simians, Cyborgs and Women. New York: Routledge,
1991.
Hayles, N. Katherine. How We Became
Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.
Chicago: U of Chicago Press, 1999.
Hayles, N. Katherine. Writing
Machines. designed by Ann Burdick. Cambridge: MIT Press, 2002.
Heim, Michael. The Metaphysics of Virtual Reality. New York: Oxford
U Press, 1993.
Heim, Michael. Virtual
Realism. New York: Oxford U Press, 1998.
Hodge, Robert and Gunther
Kress. Social
Semiotics. Ithaca: Cornell U Press, 1988.
Jacobson,
Robert E., ed. Information
Design. Cambridge, MA: MIT Press, 1999.
Jenkins,
Henry. Convergence Culture:
Where Old and New Media Collide. New York: NYU Press, 2006.
Johnson, Mark. The Body in the
Mind. Chicago: U of Chicago Press, 1987.
Johnson,
Steven. Interface Culture. San Francisco: Harper, 1997.
Jones, Steven G. Virtual Culture:
Identity and Communication in Cybersociety. Sage, 1997.
Kahney,
Leander. The Cult of iPOD.
San Francisco:
No Starch Press, 2005.
Kostelnick, Charles and David
D. Roberts. Designing
Visual Language: Strategies for Professional Communicators. Needham Heights, Mass.: Allyn & Bacon,
1998.
Kostelnick, Charles and
Michael Hassett. Shaping Information: The Rhetoric of Visual Conventions.
Southern Illinois University
Press, 2003.
Kress, Gunther. Before Writing: Rethinking
the Paths to Literacy. London: Routledge, 1997.
Kress, Gunther and Theo van
Leeuwen. Reading Images: The Grammar of Visual
Design. London: Routledge, 1996.
Kroker, Arthur, and Michael
A. Weinstein. Data Trash. Montreal: New World Perspectives, 1994.
McAlpine, Rachel. Web Word
Wizardry. Toronto. Ten Speed Press, 2001.
Lanham, Richard. The Electronic Word:
Democracy, Technology, and the Arts. Chicago: U of Chicago Press,
1995.
Laurillard, Diana. Rethinking
University Teaching: A Framework for the Effective Use of Educational Technology.
London: Routledge, 1993.
Mann, Steve with Hal Niedzviecki. Cyborg: Digital
Destiny and Human Possibility in the Age of the Wearable Computer.
Doubleday Canada, 2001
Margolin, Victor and
Richard Buchanan, eds. The
Idea of Design: A Design Issues Reader. Cambridge, MA: MIT Press,
1995.
Marks, Laura U. The Skin of the
Film: Intercultural Cinema, Embodiment, and the Senses. London: Duke
University Press, 2000.
Marks, Laura
U. Touch: Sensuous theory and multisensory media. Minneapolis: U of Minnesota
Press, 2002.
Mirzoeff, Nicholas. An
Introduction to Visual Culture. London: Routledge, 1999.
Metz. Christian. Film Language: a
Semiotics of the Cinema. Trans. Michael Taylor. New York:
Oxford University Press, 1974.
O’Donnell,
James Joseph. Avatars
of the Word: From Papyrus to Cyberspace. Cambridge, MA: Harvard UP,
1998.
Ohta, Yuichi and Hideyuki Tamura. Mixed
Reality: Merging Real and Virtual Worlds. Tokyo: Ohmsha, 1999.
Ortony, Andrew. Metaphor and
Thought, 2nd ed. Cambridge: UP, 1989.
Pedersen, Isabel. Minimalism and
HTML-based Help 1997.
Preece,
Jennifer, Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction.
New York:
John Wiley & Sons, 2002.
Randall, Neil
and Isabel Pedersen. Who Exactly is Trying to Help Us? The Ethos of Help
Systems in Popular Computer Applications. Sigdoc ’98 Conference Proceedings.
The Association for Computing Machinery (ACM), 1998, pp. 63-69.
Rheingold,
Howard. Smart Mobs:
The Next Social Revolution. Cambridge:
Basic Books, 2002.
Sano, Darrel. Designing
Large-Scale Web Sites: A Visual Design Methodology. New York: Wiley,
1996.
Sobchack,
Vivian. Carnal Thoughts: Embodiment and Moving Image Culture.
Los Angeles: U of California Press, 2004.
Schriver, Karen. Dynamics in
Document Design. New York: John Wiley & Sons, 1997.
Shneiderman, Ben. Designing
the User Interface: Strategies for Effective Human-Computer Interaction. 3rd ed. Don Mills, Ontario:
Addison Wesley, 1998.
Snyder, Ilana, ed. From Page to
Screen: Taking Literacy into the Electronic Era. London: Routledge,
1998.
Stam, Robert. New
Vocabularies in Film Semiotics: Structuralism, Post-structuralism, and Beyond.
London: Routledge, 1992.
Stansberry, Domenic. Labyrinths:
The Art of Interactive Writing & Design. New York: Wadsworth
Publishing Company, 1998.
Sterling,
Bruce. Shaping Things.
Cambridge:
MIT Press, 2005.
Tarasti,
Eero, et al. Basic Concepts
of Studies in Musical Signification. In Sebeok, Thomas, A., and
Umiker-Sebeok, eds. The Semiotic Web, pp. 405-581. Berlin: Mouton de Gruyer, 1986.
Traux, Barry. Acoustic
Communication. Norwood, NJ: Ablex, 1994.
Tufte, Edward, Envisioning
Information. Cheshire, CT: Graphics Press, 1990.
Turkle, Sherry. Life on the
Screen: Identity in the Age of the Internet. Touchstone Books, 1997.
Turner, Graeme. Film as Social
Practice. London: Routledge, 4th 2006.
Turner, Mark. The Literary
Mind: Origins of Thought and Language. Oxford: UP, 1998.
Virilio,
Paul. The Information Bomb. Trans. Chris Turner.
New York:
Verso, 2000.
Virilio,
Paul, and Sylvere Lotringer. Crepuscular Dawn.
Los Angeles:
Semiotext(e), 2002.
Copyright © 2009 Isabel
Pedersen
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