Multimedia Design Books
Welcome. Here you will find reviews, comments and
information on books about Multimedia Design. With each book appears a short annotation,
references to other texts, and links back to this list of keywords. “all signs and messages are always
multimodal.” Gunther Kress Before Writing |
photo © Bridget
Brock Browse by Keyword Identity and Subject Formation Virtual Reality, Augmented Reality, Mixed Reality Wearable
and Mobile Computers and Culture |
Advertising
Barry, Ann Marie Seward. Visual Intelligence:
Perception, Image, and Manipulation in Visual Communication.
Cook, Guy. The Discourse of Advertising.
Goldman, Robert, and
Stephen Papson. Nike Culture: The Sign of the Swoosh.
Kress, Gunther and Theo van
Leeuwen. Reading Images: The Grammar of Visual Design.
Goldman, Robert and
Stephen Papson. Sign Wars: The Cluttered Landscape of
Advertising.
Bain,
Steven and Daniel Gray. Looking Good Online: The Ultimate Resource for Creating
Effective Web Designs.
Buchanan, Richard and
Victor Margolin. Discovering Design:
Explorations in Design Studies.
Burrows,
David. Sound,
Speech, and Music.
Dix,
Alan et. al., Human-Computer Interaction. 3rd ed.
Gershenfeld, Neil. When Things Start to Think.
Gershenfeld, Neil. FAB
Graham, Lisa. Basics of Design. Thompson Delmar Learning, 2005.
Graham,
Lisa. The Principles
of Interactive Design. Delmar Publishing,
1999.
Jacobson, Robert E., ed. Information
Design.
Kostelnick,
Charles and David D. Roberts. Designing Visual
Language: Strategies for Professional Communicators.
Laurillard, Diana. Rethinking University Teaching: A Framework for the
Effective Use of Educational Technology.
Margolin, Victor and
Richard Buchanan, eds. The Idea
of Design: A Design Issues Reader.
McAlpine,
Rachel. Web Word Wizardry.
Preece,
Jennifer, Yvonne Rogers and Helen Sharp. Interaction Design: Beyond
Human-Computer Interaction.
Sano,
Darrel. Designing
Large-Scale Web Sites: A Visual Design Methodology.
Schriver,
Karen. Dynamics
in Document Design.
Shneiderman,
Ben. Designing
the User Interface: Strategies for Effective Human-Computer Interaction. 3rd ed. Don Mills,
Snyder,
Ilana, ed. From
Page to Screen: Taking Literacy into the Electronic Era.
Stansberry,
Domenic. Labyrinths: The Art of
Interactive Writing & Design.
Sterling,
Bruce. Shaping Things.
Tarasti,
Eero, et al. Basic
Concepts of Studies in Musical Signification.
In Sebeok, Thomas, A., and Umiker-Sebeok, eds. The Semiotic Web, pp. 405-581.
Handa,
Carolyn. Visual Rhetoric in a Digital World. Boston:
Bedford/St. Martin’s, 2004.
Laurillard,
Diana. Rethinking
University Teaching: A Framework for the Effective Use of Educational
Technology. London: Routledge, 1993.
Snyder,
Ilana, ed. From
Page to Screen: Taking Literacy into the Electronic Era. London: Routledge,
1998.
Barry,
Ann Marie Seward. Visual
Intelligence: Perception, Image, and Manipulation in Visual Communication.
Albany: SUNY Press, 1997.
Barthes,
Roland. Image-Music-Text.
London: Fontana, 1977.
Bennington,
Tammy L. and Geri Gay. Mediated Perceptions: Contributions of
Phenomenological Film Theory to Understanding the Interactive Video Experience.
Journal of Computer-Mediated Communication, 5 (4) June 2000.
Bettetini,
Gianfranco. The
Language and Technique of Film. Trans. David
Osmond-Smith. The Hague: Mouton, 1973
Chatman,
Seymour. Coming
to Terms: The Rhetoric of Narrative in Fiction and Film.
Ithaca, N.Y.: Cornell UP, 1990.
Marks,
Laura U. The Skin of the Film: Intercultural Cinema,
Embodiment, and the Senses. London: Duke University Press, 2000.
Marks, Laura U. Touch:
Sensuous theory and multisensory media. Minneapolis: U of Minnesota Press,
2002.
Metz.
Christian. Film Language: a Semiotics of the Cinema.
Trans. Michael Taylor. New York: Oxford University Press, 1974.
Mirzoeff,
Nicholas. An Introduction to Visual Culture. London:
Routledge, 1999.
Sobchack,
Vivian. Carnal Thoughts: Embodiment and Moving Image
Culture. Los Angeles: U of California Press, 2004.
Stam,
Robert. New Vocabularies in Film Semiotics: Structuralism,
Post-structuralism, and Beyond. London: Routledge,
1992.
Turner,
Graeme. Film
as Social Practice. London: Routledge, 4th,
2006.
Identity
and Subject Formation
Anders,
Peter. Envisioning
Cyberspace: Designing 3D Electronic Spaces.
Caron, André, and Letizia
Caronia. Moving Cultures: Mobile Communication in
Everyday Life.
Davis,
Boyd and Jeutonne P. Brewer. Electronic Discourse: Linguistic Individuals in Virtual
Space. New York: SUNY Press, 1997.
Hayles,
N. Katherine. How
We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.
Chicago: U of Chicago Press, 1999.
Jones,
Steven G. Virtual
Culture: Identity and Communication in Cybersociety.
Sage, 1997.
Mann,
Steve with Hal Niedzviecki. Cyborg: Digital Destiny and
Human Possibility in the Age of the Wearable Computer. Doubleday Canada,
2001.
Stillar,
Glenn. Analyzing Everyday Texts: Discourse, Rhetoric and
Social Perspectives. Thousand Oaks: Sage, 1998.
Anders,
Peter. Envisioning Cyberspace: Designing 3D Electronic
Spaces. New York: McGraw-Hill, 1998.
Bain,
Steven and Daniel Gray. Looking Good Online: The
Ultimate Resource for Creating Effective Web Designs. Triangle Park, NC:
Ventana, 1996.
Dix,
Alan et. al., Human-Computer Interaction. 3rd ed. London: Prentice Hall, 2004.
Graham,
Lisa. The Principles of Interactive Design. Delmar
Publishing, 1999.
Preece,
Jennifer, Yvonne Rogers and Helen Sharp. Interaction Design: Beyond
Human-Computer Interaction.
Sano,
Darrel. Designing Large-Scale Web Sites: A Visual Design
Methodology. New York: Wiley, 1996.
Shneiderman,
Ben. Designing
the User Interface: Strategies for Effective Human-Computer Interaction. 3rd ed. Don Mills, Ontario: Addison Wesley,
1998.
Stansberry,
Domenic. Labyrinths: The Art of
Interactive Writing & Design. New York: Wadsworth
Publishing Company, 1998.
Snyder,
Ilana, ed. From Page to Screen:
Taking Literacy into the Electronic Era.
London: Routledge, 1998.
Bolter,
Jay David and Richard Grusin. Remediation:
Understanding New Media. Cambridge: MIT Press, 1999.
Danesi,
Marcel. Understanding Media Semiotics. London: Arnold,
2002.
Haraway, Donna. Simians,
Cyborgs and Women. New York: Routledge, 1991.
Hayles,
N. Katherine. How
We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.
Chicago : U of Chicago Press, 1999.
Hayles,
N. Katherine. Writing Machines. designed by Ann
Burdick.
Jenkins,
Henry. Convergence Culture: Where Old and New Media
Collide.
Johnson, Steven. Interface
Culture. San Francisco: Harper, 1997.
Kahney, Leander. The Cult of iPOD. San Francisco: No Starch Press, 2005.
Kroker, Arthur, and Michael A. Weinstein. Data Trash. Montreal: New World Perspectives, 1994.
Marks, Laura U. Touch: Sensuous theory
and multisensory media. Minneapolis: U of Minnesota Press, 2002.
Mirzoeff,
Nicholas. An Introduction to Visual Culture. London:
Routledge, 1999.
Rheingold,
Howard. Smart Mobs: The Next Social Revolution.
Sterling,
Bruce. Shaping Things.
Virilio,
Paul. The Information Bomb. Trans. Chris
Turner. New York: Verso, 2000.
Virilio,
Paul, and Sylvere Lotringer. Crepuscular Dawn.
Los Angeles: Semiotext(e), 2002.
Johnson,
Mark. The Body in the Mind. Chicago: U of Chicago
Press, 1987.
Ortony,
Andrew. Metaphor and Thought, 2nd ed.
Turner,
Mark. The Literary Mind: Origins of Thought and Language.
Oxford: UP, 1998.
Barthes,
Roland. Image-Music-Text. London: Fontana, 1977.
Burrows,
David. Sound, Speech, and Music. Amherst, MA:
University of Massachusetts Press, 1990.
Cook,
Guy. The Discourse of Advertising. London: Routledge, 2001.
Danesi,
Marcel. Understanding Media Semiotics. London: Arnold,
2002.
Dondis,
D. A. A Primer of Visual Literacy.
Goldman,
Robert and Stephen Papson Sign Wars: The Cluttered Landscape of
Advertising.
Goldman, Robert, and
Stephen Papson. Nike Culture: The Sign of the Swoosh. Thousand
Oaks: Sage, 1999
Heim,
Michael and David Hillel Gelernter. 2nd ed. Electric Language: A Philosophical
Study of Word Processing. New Haven: Yale UP, 1999.
Hodge,
Robert and Gunther Kress. Social Semiotics.
Ithica: Cornell UP, 1988.
Kress,
Gunther and Theo van Leeuwen. Reading Images: The Grammar of Visual Design. London:
Routledge, 2006.
Kress,
Gunther. Before Writing: Rethinking the Paths to Literacy.
London: Routledge, 1997.
Metz.
Christian. Film Language: a Semiotics of the Cinema.
Trans. Michael Taylor. New York: Oxford University Press, 1974.
Stillar,
Glenn. Analyzing Everyday Texts: Discourse, Rhetoric and
Social Perspectives. Thousand Oaks: Sage, 1998.
Tarasti,
Eero, et al. Basic
Concepts of Studies in Musical Signification.
In Sebeok, Thomas, A., and Umiker-Sebeok, eds. The Semiotic Web, pp. 405-581.
Berlin: Mouton de Gruyer, 1986.
Barthes,
Roland. Image-Music-Text. London:
Fontana, 1977.
Burrows,
David. Sound,
Speech, and Music. Amherst, MA: University of
Massachusetts Press, 1990.
Kahney, Leander. The Cult of iPOD. San Francisco: No Starch Press, 2005.
Tarasti,
Eero, et al. Basic
Concepts of Studies in Musical Signification.
In Sebeok, Thomas, A., and Umiker-Sebeok, eds. The Semiotic Web, pp. 405-581.
Berlin: Mouton de Gruyer, 1986.
Traux,
Barry. Acoustic Communication. Norwood, NJ: Ablex,
1994.
Graham, Lisa. Basics
of Design. Thompson Delmar Learning, 2005.
McAlpine,
Rachel. Web Word Wizardry. Toronto. Ten Speed Press,
2001.
Stansberry,
Domenic. Labyrinths: The Art of
Interactive Writing & Design. New York: Wadsworth
Publishing Company, 1998.
Rosenfeld,
Louis and Peter Morville. Information
Architecture for the World Wide Web. Cambridge, MA: O'Reilly and
Associates, 1998.
Schriver,
Karen. Dynamics
in Document Design. New York: John Wiley & Sons, 1997.
Anders,
Peter. Envisioning
Cyberspace: Designing 3D Electronic Spaces.
New York: McGraw-Hill, 1998.
Arnheim,
R. Visual
Thinking. Berkeley: California UP, 1969.
Barry,
Ann Marie Seward. Visual
Intelligence: Perception, Image, and Manipulation in Visual Communication.
Albany: SUNY Press, 1997.
Barthes,
Roland. Image-Music-Text. London:
Fontana, 1977.
Barrett,
Edward and Marie Redmond. Contextual Media. Cambridge, MA:
MIT Press, 1995.
Bennington,
Tammy L. and Geri Gay. Mediated Perceptions: Contributions of
Phenomenological Film Theory to Understanding the Interactive Video Experience.
Journal of Computer-Mediated Communication, 5 (4) June 2000.
Bettetini,
Gianfranco. The
Language and Technique of Film. Trans. David
Osmond-Smith. The Hague: Mouton, 1973.
Bolter,
Jay David and Richard Grusin. Remediation: Understanding New Media.
Cambridge: MIT Press, 1999.
Buchanan,
Richard and Victor Margolin. Discovering Design: Explorations in Design Studies.
Chicago: U of Chicago Press, 1995
Chatman,
Seymour. Coming
to Terms: The Rhetoric of Narrative in Fiction and Film. Ithaca, N.Y.: Cornell UP, 1990.
Cook,
Guy. The Discourse of
Advertising. London: Routledge, 2001.
Danesi,
Marcel. Understanding Media Semiotics. London: Arnold,
2002.
Davis,
Boyd and Jeutonne P. Brewer. Electronic Discourse: Linguistic Individuals in Virtual
Space. New York : SUNY Press, 1997.
Dondis,
D. A. A Primer of
Visual Literacy. Cambridge, MA.: MIT Press, 1973.
Gershenfeld,
Neil. When
Things Start to Think. New York: Henry Holt,
1999.
Hayles,
N. Katherine. How
We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.
Chicago: U of Chicago Press, 1999.
Handa,
Carolyn. Visual Rhetoric in a Digital World. Boston:
Bedford/St. Martin’s, 2004.
Hodge
and Kress. Social
Semiotics
Johnson,
Mark. The Body in
the Mind.
Kostelnick, Charles and
Michael Hassett. Shaping Information: The
Rhetoric of Visual Conventions. Southern
Kress,
Gunther. Before Writing: Rethinking the Paths to Literacy.
London: Routledge, 1997.
Kress,
Gunther and Theo van Leeuwen. Reading Images: The Grammar
of Visual Design. London: Routledge, 2006.
Lanham,
Richard. The
Electronic Word: Democracy, Technology, and the Arts.
Chicago: U of Chicago Press, 1995.
Laurillard,
Diana. Rethinking University Teaching: A Framework for the
Effective Use of Educational Technology.
London: Routledge, 1993.
Margolin,
Victor and Richard Buchanan, eds. The Idea of Design: A Design Issues Reader.
Cambridge, MA: MIT Press, 1995.
Marks,
Laura U. The Skin of the Film: Intercultural Cinema,
Embodiment, and the Senses. London: Duke University Press, 2000.
Marks, Laura U. Touch:
Sensuous theory and multisensory media. Minneapolis: U of Minnesota Press,
2002.
McCloud, Scott. Understanding Comics. New York: Harper Paperbacks, 1994.
Metz.
Christian. Film
Language: a Semiotics of the Cinema. Trans. Michael Taylor.
New York: Oxford University Press, 1974.
Mirzoeff,
Nicholas. An Introduction to Visual Culture. London:
Routledge, 1999.
O’Donnell,
James Joseph. Avatars
of the Word: From Papyrus to Cyberspace.
Cambridge, MA: Harvard UP, 1998.
Ortony,
Andrew. Metaphor
and Thought, 2nd ed.
Sobchack,
Vivian. Carnal Thoughts: Embodiment and Moving Image
Culture. Los Angeles: U of California Press, 2004.
Snyder,
Ilana, ed. From
Page to Screen: Taking Literacy into the Electronic Era.
London: Routledge, 1998.
Stam,
Robert. New Vocabularies in Film Semiotics: Structuralism, Post-structuralism,
and Beyond. London: Routledge, 1992.
Stillar,
Glenn. Analyzing Everyday Texts: Discourse, Rhetoric and
Social Perspectives. Thousand Oaks: Sage, 1998.
Traux,
Barry. Acoustic
Communication. Norwood, NJ: Ablex, 1994.
Turkle,
Sherry. Life
on the Screen: Identity in the Age of the Internet.
Touchstone Books, 1997.
Turner,
Graeme. Film
as Social Practice. London: Routledge, 4th,
2006.
Turner,
Mark. The Literary
Mind: Origins of Thought and Language. Oxford: UP,
1998.
Virtual Reality, Augmented Reality, Mixed Reality,
and Merged Reality
Barfield, Woodrow, and
Thomas Caudell. Fundamentals of Wearable
Computers and Augmented Reality. Mahwah, New Jersey: Lawrence Erlbaum
Associates, 2001.
Behringer, Reinhold, Gudrun
Klinker, and David W. Mizell. (Eds.) Augmented
Reality: Placing Artificial Objects in Real Scenes.
Natick: A.K. Peters, 1999.
Dix,
Alan et. al., Human-Computer Interaction. 3rd ed. London: Prentice Hall, 2004.
Gershenfeld, Neil. When Things Start to
Think. New York: Henry Holt, 1999.
Heim, Michael. The
Metaphysics of Virtual Reality. New York : Oxford U Press, 1993.
Heim, Michael. Virtual Realism. New York : Oxford U Press, 1998.
Kahney,
Leander. The Cult of iPOD. San Francisco:
No Starch Press, 2005.
Kroker, Arthur, and Michael A. Weinstein. Data Trash. Montreal: New World Perspectives, 1994.
Mann, Steve with Hal Niedzviecki.
Cyborg: Digital Destiny and Human Possibility in the Age of
the Wearable Computer. Doubleday Canada, 2001.
Ohta, Yuichi and Hideyuki
Tamura. Mixed Reality: Merging Real and Virtual Worlds.
Tokyo : Ohmsha, 1999
Preece,
Jennifer, Yvonne Rogers and Helen Sharp. Interaction Design: Beyond
Human-Computer Interaction.
Rheingold,
Howard. Smart Mobs: The Next Social Revolution.
Sobchack,
Vivian. Carnal Thoughts: Embodiment and Moving Image
Culture. Los Angeles: U of California Press, 2004.
Anders, Peter. Envisioning Cyberspace: Designing 3D Electronic Spaces.
New York: McGraw-Hill, 1998.
Arnheim, Rudolf. Visual Thinking. Berkeley: California UP, 1969.
Arnheim, Rudolf. The Power of the Centre. Berkeley: California UP,
1988.
Barry, Ann Marie Seward. Visual Intelligence: Perception, Image, and Manipulation in
Visual Communication. Albany: SUNY Press, 1997.
Barthes, Roland. Image-Music-Text.
Bergström,
Bo. Essentials of
Visual Communication.
Laurence King
Publishing. 2008.
Card, Stuart, Ben
Schneiderman and Jock MacKinlay. Readings in Information
Visualization: Using Vision to Think. 1999. London: Fontana , 1977
Dondis, D. A. A Primer of Visual Literacy. Cambridge, MA.: MIT Press,
1973.
Graham, Lisa. Basics of Design. Thompson Delmar Learning, 2005.
Handa, Carolyn. Visual Rhetoric in a Digital World.
Jenkins,
Henry. Convergence Culture: Where Old and New Media
Collide.
Kostelnick, Charles and
David D. Roberts. Designing Visual Language:
Strategies for Professional Communicators.
Kostelnick, Charles and
Michael Hassett. Shaping Information: The
Rhetoric of Visual Conventions. Southern
Kress, Gunther and Theo van
Leeuwen. Reading
Images: The Grammar of Visual Design.
Kress, Gunther. Before Writing: Rethinking the Paths to Literacy. London:
Routledge, 1997.
McCloud, Scott. Understanding Comics. New York: Harper Paperbacks, 1994.
Mirzoeff, Nicholas. An Introduction to Visual Culture. London: Routledge,
1999.
Schriver, Karen. Dynamics in Document Design. New York : John Wiley
& Sons, 1997.
Sobchack,
Vivian. Carnal Thoughts: Embodiment and Moving Image
Culture. Los Angeles: U of California Press, 2004.
Wearable and Mobile Computers and Culture
Barfield, Woodrow, and
Thomas Caudell. Fundamentals of Wearable
Computers and Augmented Reality. Mahwah, New Jersey: Lawrence Erlbaum
Associates, 2001.
Behringer, Reinhold, Gudrun
Klinker, and David W. Mizell. (Eds.) Augmented
Reality: Placing Artificial Objects in Real Scenes.
Caron, André, and Letizia
Caronia. Moving Cultures: Mobile Communication in
Everyday Life.
Mann, Steve with Hal
Niedzviecki. Cyborg: Digital Destiny and Human Possibility
in the Age of the Wearable Computer. Doubleday Canada, 2001.
Kahney, Leander. The Cult of iPOD. San Francisco: No Starch Press, 2005.
Ohta, Yuichi and Hideyuki
Tamura. Mixed Reality: Merging Real and Virtual Worlds.
Tokyo : Ohmsha, 1999.
Rheingold,
Howard. Smart Mobs: The Next Social Revolution.
Sterling,
Bruce. Shaping Things.
Copyright © 2000-2009
Isabel Pedersen