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Digital Popular Cultures
A critical look at the defining digital technologies and transmedia content of popular culture: social media; mobile media; online fandom; gaming; pirating/hacking; open source software; new audience practices for online/streaming television. Using a cultural studies approach, students will read a wide range of texts examining the everyday practices and interactive possibilities of digital popular culture, with attention to presencing, archiving, searching, and new forms of community via digital technologies.
Weekly Contact: Lecture: 3 hrs.
GPA Weight: 1.00
Course Count: 1.00
Billing Units: 1
Mentioned in the Following Calendar Pages
*List may not include courses that are on a common table shared between programs.