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Modules, Minors, and Specializations

A module is defined as a sequence of six courses consisting of varying combinations of required and elective courses in a discrete subject area. As a Creative Industries student you’ll select one module at the start of 1st year and a second at the start of 2nd year. You’ll complete both modules at a rate of one course per semester. Delivered by the eight professional schools within the Faculty of Communication & Design, each module will cover the basic historical, theoretical and production aspects of a creative field while also examining how that field functions as a business. These modules will give you the opportunity to meet and participate in courses together with students specializing in each creative field. You’ll have thirteen modules to choose from, as provided below.

For details of the courses and tables below, see the course calendar. 

School of Fashion

  • The Fashion Industry: Markets, Aesthetics & Creativity

School of Professional Communication

  • Communication Studies

School of Image Arts

  • The Art & Business of Film
  • Visual Culture
  • Curatorial Practices

School of Journalism

  • The Business and Practice of News

School of Graphic Communications Management

  • Concept to Reality: Publishing and Printing

RTA School of Media

  • The Music Industry
  • Storytelling in Media
  • Media Business

Theatre School

  • Acting/Dance Studies

Theatre School and Department of English

  • Performance Studies

School of Interior Design

  • Interior Design: Humanscale for Creative Thinkers

Note: Modules are offered subject to minimum student enrolment and are normally confirmed in July of each year. Though every effort is made to offer all students the modules of their choice, space in specific modules may be limited if demand exceeds capacity.

It is important for your future success in the Creative Industries that you graduate with a functional knowledge of business and a solid set of business related skills. Your business specialization, consisting of a six-course module taught by the Ted Rogers School of Management and select core Creative Industries courses, is designed to address this goal.

For details of the courses and tables below, see the course calendar. 

Business Specialization

  • BSM 100: The New Business: From Idea to Reality
  • BSM 200: The Growing Business: Breaking Even
  • ACC 340: Financial Management
  • BSM 600: The Mature Business       

Electives (2):

  • ENT 500: New Venture Start Up
  • ENT 505: Small-business Management
  • GMS 410: Management - Large Corporation
  • GMS 455: Project Planning and Delivery
  • GMS 520: International Business
  • ITM 350: Concepts of e-Business
  • MKT 310: Marketing PlansCreative Industries Business Courses


  • CRI 400: Entrepreneurship in Creative Industries
  • CRI 700: Human Resources in Creative Industries
  • CRI 800: Managing Creative Enterprises


These elective courses, required of all Ryerson students, are intended to broaden your education beyond your specific program of study. You will take one elective each term in your first three years. Typically students choose from a wide variety of courses offered in such areas as English, Philosophy, History, Political Science, Psychology, Musicology, Sociology and Economics.

For details of the courses and tables below, see the course calendar. 

Creative Industries Electives (Table I)

A minimum of 2 courses are to be selected from the following list in years 3 and/or 4:

  • CRI 410: Beggars, Choosers: C.I. Advocacy
  • CRI 420: From Writer to Reader
  • CRI 430: Canadian Media and Entertainment Industries
  • CRI 450: Appreciating Creativity in Practice
  • CRI 500: Project Management
  • CRI 510: Art and Business of Gaming
  • CRI 520: Design Management
  • CRI 530: Talent Management
  • CRI 540: Marketing the Creative Industries
  • CRI 560: Topics in Creative Industries
  • CRI 570: Creative Industries: International Lab
  • CRI 620: Concert and Festival Management
  • CRI 630: Advertising Theory and Practice
  • CRI 670: Music and Brands
  • CRI 680: Celebrity
  • CRI 720: Media Regulation and Communication Policy
  • CRI 730: Strategic Leadership in the Creative Industries
  • CRI 740: The Creative Negotiation
  • CRI 750: Emerging Technologies in Cyberspace
  • CRI 760: Diversity in Creative Industries
  • CRI 770: Trendwatching
  • CRI 780: Your Creative Self
  • CRI 820: Global Licensing and Distribution Agreements
  • CRI 830: Youth Cultural Production
  • CRI 840: Management of Soft Innovation
  • CRI 850: Directed Reading Course
  • CRI 860: The Big Night
  • EID 100: Digital Skills: Int'l Innovation
  • FCD 222: Coding for Creatives (FCAD Elective)
  • FCD 240: History of Art and Design: Global Survey
  • FCD 551: Digital Media and Network Cultures (FCAD Elective)
  • FCD 580: Project in Creative Technology
  • FCD 816: Global Campus Studio Supercourse I
  • FCD 962: Interaction Design (FCAD Elective)

University Open Electives

select from any discipline in 3rd and 4th years will enable you to explore areas of personal interest or to gain additional depth in areas that you think are valuable to your chosen career path. You may also elect to devote these electives to the completion of a minor.

For a complete listing of the Open Electives please consult the Open Elective Table of the calendar.


While pursuing your Creative Industries degree you may wish to combine it with a minor that enhances your career preparations. A minor is a grouping of six courses that will uniquely complement your degree by adding knowledge and skills in a related field.  These are among the minors available to students who wish to devote some of their open and breadth electives toward this goal:

  • Accounting
  • eBusiness
  • Economics
  • English
  • Entrepreneurship and Innovation
  • Global Management
  • Law
  • Marketing
  • Organizational Leadership
  • Politics
  • Public Administration
  • Psychology
  • Sociology

For a full list of Minors and the current Minor Policy please see the Minors Policy/Minors page in the current Academic Calendar.

Course descriptions are available in the Ryerson Academic Calendar

Detailed outlines will be available shortly after the start of term.

1. Contribute productively to the Creative Industries

a) Critically analyze and synthesize knowledge of the cultural, economic, legal, political, and technological environments in which the Creative Industries function,

b) Recommend how Creative Industries as sectors or as individual enterprises should best manage interactions with cultural, economic, legal, governmental and technical spheres and work confidently with industry, government and community organizations in the Canadian and international contexts

2. Demonstrate an entrepreneurial capacity

a) Engage in independent learning

b) Transform creative ideas into commercial products and services through the application of business and management concepts and practices applicable to media and cultural production

3. Facilitate the work of artists, writers, designers and media makers

a) Apply an integrated knowledge of creative and production processes (both individual and system-base to facilitate the work of artists, writers, designers and media makers

b) Develop strategies to access funding and investments; to facilitate the work of artists, writers, designers and media makers,

c) Recognize and respond to future challenges and opportunities in their sectors including technological change to facilitate the work of artists, writers, designers and media makers.

4. Communicate

a) Communicate verbally within and to creative enterprises, academia and industry effectively and persuasively

b) Communicate in written form, within and to creative enterprises, academia and industry effectively and persuasively

c) Communicate by preparing and conducting presentations using a range of appropriate media, within and to creative enterprises, academia, and industry effectively and persuasively

5. Conduct research relevant to cultural and industry issues

a) Formulate appropriate research questions and conceptual frameworks; employing appropriate data collection techniques

b) Apply appropriate quantitative tools and methodologies and/or

c) Apply appropriate qualitative tools and methodologies

6. Implement and manage projects

a) Problem-solve to implement and manage projects

b) Team build to implement and manage projects

c) Negotiate to implement and manage projects

d) Work within a collaborative practice to implement and manage projects

7. Apply skills and knowledge

a) Critically evaluate the aesthetic quality of creative works

b) Apply fundamental business and management skills within organizations and as entrepreneurs,

c) Integrate an aesthetic sensibility and business acumen to the practical realities of production, promotion, and distribution of commercial or non-commercial cultural products with an understanding of the theoretical and historical underpinnings of one or more creative industry sectors;

d) Recognize when more information is required to address the limits of one’s own knowledge, abilities, and analyses and determine appropriate next steps

8. Autonomy, Professional Capacity, and Social Responsibility

a) Develop a personal plan for continuing development of professional skills and flexible ongoing career paths

b) Act as socially responsible citizens with integrity and strong ethical mores

c) Work towards creating diverse and inclusive cultural opportunities accessible to all