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Motion & Facial Capture

for Media Production

Project Description

The purpose of the first stage of this collaborative initiative was to enhance media production technical training for students, via the incorporation of real-time face and motion capture, in a virtual production setting. This is the first step in the eventual integration of technology into a live production setting, involving shooting real-time elements virtually, via video game engine technology.

With the Toronto Metropolitan Univeristy media production curriculum as a core target for this initiative, one goal was to create interactive environments where students can practice film and shooting techniques using self-created scenes via the Unreal Engine. This objective was completed via the researching and development of curriculum inside of a program called Cinetracer, developed by virtual production cinematographer, Matt Workman.

With a platform to be able to teach media production via Cinetracer, the next challenge was how a student could participate in activities pertinent to their disciplines, remotely. This was a challenge that needed to be solved. During the legacy versions of the RTA 928 - Introduction to Game Design course, typically, I played a video game in class each week with students as a means of solidifying core concepts of game design. As a result of the pandemic, this practice was enhanced to include control of a game on my home machine, via Parsec (external link, opens in new window) . This meant that the core pedagogy of the course remained unchanged, but was enhanced as each student now had a personal full screen of the live class playthrough, which they could comment on, and see their comments, in real time.

With an increase in at-home-learning, and streaming, there has been a surge in avatar-focused live performances, or VTubing. VTubing refers to a person doing facial and/or motion capture as a means of connecting concepts to an audience. With the combined knowledge of virtual avatar therapy (external link, opens in new window) , I sought an opportunity to bridge the gap between complex classroom details, like assignment breakdowns, via a black bear, using Animaze (external link, opens in new window) . With this in mind, this Winter Term, all of my assignments have been explained, and broken down by Christopher Bear.