Harout Steve Kahwati
Classical Animation Diploma - Sheridan College
Augmented Reality and 3D Photogrammetry
Harout "Steve" Kahwati is a CG/VFX professional with more than fourteen years of experience in film and television. He has worked on a wide variety of projects from small to large, in many roles from artist to supervisor. This wide range of experience gives him a unique perspective on digital media and how to produce it. He has gained practical knowledge of how to build workflow/pipelines for projects of all sizes. This expertise has also led to consulting for Autodesk on small studio pipeline workflows recently.
Steve also has a passion for teaching, starting while he was a student at Sheridan College, he taught weekly lectures on video editing and compositing. Following this, he began teaching at a school in Halifax, Nova Scotia, where he became the program coordinator for their 3D Animation program. Steve has also taught CG/VFX techniques for nine years at Seneca College.
Why Digital Media?
Recently Steve's father has been diagnosed with Dementia, leading him to search for unique ways of using Digital Media in combination with his CG/VFX skills to find solutions for those like his father, and their families.
Major Research Project
Developing a Modular Controllable Lighting System and Photogrammetry Capture Environment Suitable for Accurate Colour and Model Acquisition of Artifacts of Cultural Significance
“Reality capture” is a term being used to describe a group of technologies being used to digitize real world objects and environments into a three-dimensional space. Of the various methods of “reality capture” available, photogrammetry can be the least expensive and most effective option. The purpose of this project is to create or augment a modular lighting system and environment to capture artifacts or objects of cultural significance. Archives would be generated with accurate model and colour information, with the potential to replicate using capable 3D printing hardware. The aim is to create a system where a moment in time can be captured using a variety of established photographic and lighting methods. If successful, this could lead to further development in reality capture for the 3D printing and replication industry.