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Photo of Dr. Richard Lachman - Photo Credit Robert McGee

Richard Lachman

Technology in Practice
DepartmentRTA School of Media (Toronto Metropolitan University)
Areas of ExpertiseCreative, ICT and cultural industries; Digital life; Documentary; Game studies; ICTs, big data and society; New mediaHe teaches classes in digital media, interactive art, animation, digital documentary, virtual environments, and digital culture.

Dr. Lachman's interests include: Ethics of AI; Digital Storytelling; Embodied Virtual Environments; Technology Ethics; Games and Serious Games; VR/AR/XR; Collaboration; Digital Culture; Digital Documentary; Creative AI

Research Labs and Institutes

Experiential Media Institute; Zone Learning; Labs for Creative AI

Recent publications

Cizek, K., Uricchio, W., Kamat, S., Kim, A., Romano, C., Wolozin, S., Stephenson, M., Harris, T.A., Holmes, M., Anderson, J., Weaver, Il, Carter, M.A., Winger-Bearskin, A., Massih, L., Rafsky, S., Lachman, R., Mertes, C. (2022). Collective Wisdom: Co-Creating within Communities, across Disciplines and with Algorithms. MIT Press.

Jaramillo, L. M, Arevalo, M. B., Lachman, R., (2022). "Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game," 2022 IEEE Games, Entertainment, Media Conference (GEM), St. Michael, Barbados, pp. 1-6, doi: 10.1109/GEM56474.2022.10017887.

Chan, L., Chandross, D., Cober, S., & Lachman, R. (2022, November). TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 127-132).

Samek, M., Tibu, T., Lachman, R., & Mazalek, A. (2021, June). Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences. In Creativity and Cognition (pp. 1-8).

Tomasi, J., Tiwari,A., Zai, C., Zai, G., Lachman, R., Gaspar,C., Kennedy, J. (2021).Using a Remote Virtual Reality Paradigm to Investigate Anxiety-Related Phenotypes: A Feasibility Study. World Congress of Biological Psychiatry (forthcoming)

Fiocco, A. J., Millett, G., D’Amico, D., Krieger, L., Sivashankar, Y., Lee, S. H., & Lachman, R. (2021). Virtual tourism for older adults living in residential care: A mixed-methods study. Plos one, 16(5), e0250761.

Lachman, R. and Joffe, M. (2020). “Applications of Artificial Intelligence in Media and Entertainment” in A. Cheok & T. Musiolik (Eds), Analyzing Future Applications of AI, Sensors, and Robotics. Hershey, PA: IGI Global Press

ComCult Supervisory Activities

Current - Samantha Sherer (PhD), (in progress)

Current - Cyrus Sundar Singh (PhD, committee member), Performing the Documentary: Explanding the Cinematic Frame.

2022 - Tanya Pobuda (PhD, committee member), ‘I didn’t see anyone who looked like me’: Gender and Racial Representation in Board Gaming.