David is a researcher and designer in the field of gamification, game worlds and mixed reality in professional education and training. He holds a doctorate in the field of curriculum design in higher education and masters degrees in cognitive neuroscience and medical education. Over his career he has served as academic dean, program coordinator and faculty in the field of medical education across Canada before focusing his work on the emerging field of digital game worlds. His current clients include the United Nations World Food Programme (Nobel laureates 2020), the World Health Organization, the Insurance Institute of Canada and Baycrest Health Sciences. He is a senior scholar at the Ted Rogers School of Management in the Inclusive Media and Design Center specializing in technology for aging. His research interests include complexity theory in education, the design of learning to increase cognitive function in older adults and the use of gamification in the treatment of substance abuse disorders and addiction medicine.