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Gavin Ball

Gavin Ball

Education: 

  • Advanced Diploma Seneca College, Animation Arts

Specialization:

IP Development, Production Design, Interactive Art/Game Development

Biography:

I've always had a passion for creating, learning and experimenting with new ideas, this passion has led me to a career in animation and games as a 2d and 3d artist/animation generalist and as an instructor at the post secondary level in various games and animation programs. My primary skill is concept development and 2d design which I use to flesh out ideas and create worlds. Currently, I split my time between teaching and developing games such as Gladiotron and Azania through my studio Full Circle CS. Full Circle CS is an IP Development studio that offers early stage IP Development as a service, while also creating internally developed properties. Being able to work on a variety of ideas in a variety of capacities keeps things fresh and interesting.

Why Digital Media?

Digital media is a medium with endless possibilities and it allows me to explore different avenues and experiment with process and technique.  It encompasses all five senses and can come together to create art that is greater than the sum of it's parts.

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