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Elementary Activities

Two elementary students work together on a science activity in their classroom.

Elementary Teacher Partnership Program

We offer classroom partnerships where we connect your class with (a) volunteer(s) who will visit 2-3 times throughout the school year and explore the different science units with you.

Below is a list of our regular programs. When registration for these class visits become available we notify teachers through our Educator Newsletter., external link  Registration for a partnership for the 2019/2020 school year is currently closed as we have reached capacity. However, we are taking requests for individual visits for some of our activities. Please see below for descriptions of all of our activities and which are available for individual visits. Thank you for your understanding.

Please note that we schedule visits on first come first serve basis, and a request does not guarantee a visit. 

Lava Lamps

Chemistry (Grades 2-7)

Description: covers properties of water and oil, molecules, substances and mixtures, rates of reaction; students use water, oil and food colouring to create the basis for lava lamps and add alkaseltzer to create a reaction.

Available: October - April, timing is dependant on volunteer availability

Activity specifications: It is preferable for schools to provide graduated cylinders for each pair of students. If this isn't available, please have students collect clear plastic water bottles for this activity.

Capacity: 1 class

Registration: Closed

Digestion Lab (aka Poop Lab!)

Biology (Grade 5)

Description: Students build a model of the human digestive system from intake to excrement.  

Available: October - April, timing is dependant on volunteer availability

Activity Specifications: This is a messy activity, so a lab or classroom where the desks can get a bit wet is ideal. We usually lay down a garbage bag to work on; providing newspaper is also helpful.

Capacity: 1 class

Registration: Closed

Computer Literacy - Activities available on campus only 

(Choice of workshop but subject to availability)

1. MIT App Inventor - Game development for android

Description: Students learn about the front and back end of game development by creating a simple game app for android phones.

Prerequisites: Familiarity with block coding. (Students must have a google account to log in to the online platform; they may bring an android phone to test their app however spare phones will be available)

Available: 2 hour on-campus workshop, November - April, exact dates and times TBD

Optional: Campus tour (Subject to availability of Campus Tours and Admissions Department) *OR* iBest Tour (subject to availability of iBest)

Capacity: 1 class

Registration is open. google formPlease complete this form., external link

2. Robotics - Coding movements of a pre-built robot

Description: Students are given code to direct and move the robot and must work in teams to create code that moves it through an obstacle course.

Prerequisites: This is an advanced lesson. Familiarity with Arduino IDE code is necessary.

Available: 2 hour on-campus workshop, November - April, exact dates and times TBD

Optional: Campus tour (Subject to availability of Campus Tours and Admissions Department) *OR* iBest Tour (subject to availability of iBest)

Capacity: 1 class

Registration is open. google formPlease complete this form., external link

3. MATLAB - Using code to analyze images

Description: This lab demonstrates how MATLAB is used in image processing research as it relates to lung disease. Students will be introduced to MATLAB and explore its functions.

Prerequisites: Familiarity with C, C++, C#, Java, Fortran or Python is helpful.

Available: 2 hour on-campus workshop, November - April, exact dates and times TBD

Optional: Campus tour (Subject to availability of Campus Tours and Admissions Department) *OR* iBest Tour (subject to availability of iBest)

Capacity: 1 class

Registration is open. google formPlease complete this form, external link.

Computer Literacy - Activities available in class or on campus

(Choice of workshop but subject to availability)

1. Pixel Colouring Lab - Using Excel to explore colour theory

Description: In this introduction to computer languages, students explore HEX codes and colour theory by creating their own pixel art piece.

Equipment Needs: Each student needs a computer with access to either Microsoft Excel or Google Sheets

Prerequisites: None. This is an introductory lesson.

Available: 1 hour on-campus or in-class workshop, November - April, exact dates and times TBD

Optional for on-campus: Campus tour (Subject to availability of Campus Tours and Admissions Department) *OR* iBest Tour (subject to availability of iBest)

Capacity: 1 class

Registration is open. google formPlease complete this form, external link.

2. Micro:Bits Temperature Lab - Coding simple temperature sensor to measure local environment

Description: This activity uses scratch (block) coding to introduce students to the logic of computer coding. Students will code a simple temperature sensor to sample air temperature in their classroom, school and/or outside.

Equipment Needs: Each pair of students needs a computer with access to the internet. All other equipment is supplied.

Prerequisites: None. This is an introductory lesson.

Available: 1 hour on-campus or in-class workshop, November - April, exact dates and times TBD

Optional for on-campus: Campus tour (Subject to availability of Campus Tours and Admissions Department) *OR* iBest Tour (subject to availability of iBest)

Capacity: 1 class

Registration is open. google formPlease complete this form, external link.

3. Micro:Bits Infection Lab - Programming bluetooth machines to simulate an infection outbreak

Description: Using JavaScript, students program MicroBits to interact with each other and play a game to find patient zero. This activity can focus on coding in JavaScript or introduce game theory, Bluetooth and the science and math behind coding.

Equipment Needs: Each pair of students needs a computer with access to the internet. All other equipment is supplied.

Prerequisites: Students should be comfortable with computer languages generally; this activity does not use block coding. Either a beginner to intermediate knowledge of JavaScript and familiarity with Microcomputers (MicroBits or another type of microcomputer/microcontroller like Arduino, etc.) is required.

Available: 1 hour on-campus or in-class workshop, November - April, exact dates and times TBD

Optional for on-campus: Campus tour (Subject to availability of Campus Tours and Admissions Department) *OR* iBest Tour (subject to availability of iBest)

Capacity: 1 class

Registration is open. google formPlease complete this form, external link.

Register

To register for our programs, sign up for our Educator Newsletter, external link. Registration for classroom activities will be sent out through the newsletter when it becomes available. Please note that registration for the 2019/2020 school year is currently closed as we have reached capacity.

If you have any questions, please do not hesitate to contact SciXchange via the email and phone number listed below.

E: scixchange[at]ryerson.ca

P: 416-979-5000 x3134

We enjoy posting photos of our school visits.  Please have your students submit PDF fileimage consent forms and let us know if any parents decline consent.